This work is part of an ongoing game development project.
For this project, I designed the complete UI component set in Figma, including both isometric and flat icon libraries, pop-ups, system elements, reward progression interfaces, rarity indicators, unlockable maps, and other supporting UI assets.
All visual assets were created as static components in Figma and prepared in SVG format to ensure scalability and easy integration into the game.
To help communicate the intended behavior and interactions of the interface, I also produced UI animation references for the development team. These animations were created in Adobe After Effects and exported as MP4 or GIF files.
For other projects, I am also able to create lightweight in-app animations using Lottie, which can be exported in .json format for direct implementation in applications.
Before: the loading wheel fills, empties, and the cycle repeats again.
After: the loading wheel fills, disappears, and the cycle repeats again.